package Message.Game
{
    import Framework.Serialize.*;

    public class SPlayerTaskUpdate extends Object
    {
        public var taskCode:int;
        public var status:int;
        public var processes:Array;

        public function SPlayerTaskUpdate()
        {
            
        }

        public function __write(param1:SerializeStream) : void
        {
            param1.writeInt(this.taskCode);
            param1.writeInt(this.status);
            SeqProcessHelper.write(param1, this.processes);
            
        }

        public function __read(param1:SerializeStream) : void
        {
            this.taskCode = param1.readInt();
            this.status = param1.readInt();
            this.processes = SeqProcessHelper.read(param1);
            
        }

    }
}
